Lofgeornost
Feeling Martian!
- Joined
- Jul 8, 2020
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From "100 quatloos on the newcomers" in Star Trek to the fighting-pits of Mereen in ASoIaF and more examples than I can recall in Barsoom, gladiatorial combats are a staple in genre fiction. I don't think I've ever used them much in games I've run, though. I've been mulling the possibility of a short gladiator-centered campaign and it has some attractions:
- A rationale for recurrent combats that are vaguely balanced and where there is no reason to worry about legal consequences (rather like dungeon-delving in that respect). Generally I don't incline to combat-heavy games, but it might be interesting as a change-of-pace.
- Mixed with chances for intrigue and out-of-the arena missions: the gladiators are guests of honor at a noble's party, they are hired to act as bodyguards, etc.