BedrockBrendan
Legendary Pubber
- Joined
- May 3, 2017
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I would say tha the reasons why the players wanted to go to the city are completely irrelevant.
Practicially, what happened is that they discovered an invisible wall put up by the GM to prevent them from doing something perfectly normal and within their ability - travel to a city that exists.
Times like this are a good time, in my opinion, to clearly pull back the curtain and explain if there are prep issues. Personally my approach is to let them go and figure it out as I go if need be (even if it means things are thinner than they otherwise would be because there isn't enough foundational material or something). But there was a time when a player said to me he wanted to go attack a group called the House of Paper shadows at their headquarters. He said this after the game as a heads up actually, not during play. I told him if he waited three weeks to go, I could flesh it out more fully (I left it up to him whether he waited or not, but explained to him there were things there I hadn't quite decided on and fleshed out yet). In the end he waited and the final result was a much more interesting adventure. This was just one of those locations, for whatever reason, I didn't expect anyone to go to, and didn't flesh out as fully as I would have liked for an actual attack or delve into it.