A man after my own heart. Every thing you ask for is below.
I wanted the same, so designed it and animal training rules. Each task you train an animal for cost a certain number of Training Points (TP). How much it costs depends on the animal, carnivore, herbivore, pack, lone. Training...
I know, I got the series a while back but I didn't start until over the week end.
I pick it up every year, think I am on book 40 or something (will admit I have not read the early books in the series). It's fascinating though, after all the twists and turns you never know if it s going to...
Or to put it another way, fudging is just railroading with extra steps.
More strongly, why even roll if you are going to change the result as you see fit because you or the players won't like it. In short, when the roll doesn't fit the story you (or perhaps the players) want to tell or happen...
This is just a rehash of pre-existing mythology and extant archeological interpretations of grave sites. We have extant writings on it from the ancient Egyptians with how-to manuals on this, and the practice of grave goods and servant for ones journey, in fact the idea that you can "take it...
I'd say more precisely TSR required you to accept this. The Caverns of Thracia shows you can have an underground complex (dungeon) to explore that has world-logic, etc. Just because TSR couldn't design such things just means TSR was not great at such things not that they are inherent to D&D...
I like a system that could let me come up with a rule for something if needed, by my view is you only need "rules" for the things that are at the core of the genre. Action adventure with intrigue, yes rules for combat, jumping, sneaking, climbing, bribery, espionage, etc. but crafting, running...
Just pulled out my 1E Deities & Demigods (the first printing). What I describe is not there. There is only a repeat of the alignment coded planes of existence, different afterlife planes, and this weird nested geography and alignment coded circle of planes, but never used that.
The concept...
This is not canon D&D in any sense that I know. May be heretical though :) These concepts on no guarantees, etc. have been using since about 1979 or so for my fantasy RPG setting. In '79 we used a mix of OD&D and AD&D rules (IIRC we were not able to get a copy of the DMG in our area until...
Also no thieves, those only came about with Supplement 1: Greyhawk
Interesting, cleric were common for us, the combination of armor plus d8 for HP plus healing magic made them powerful, some said too powerful. Healing potions were essentially never for sale (certainly not in sufficient...
Amen...it got ridiculous at times IIRC. Same with a magic user couldn't use a sword, like literally and not some large penalty to use and you can't cast spells, but some thing where they could not even pick it up, swing your arm with it, sometimes not even carry it...
These rules were also in...
Same...moving everything to a rental model where you no longer own anything, you just license it...and where those terms can change at any time. It's more than an annoyance
Thanks Lessa, personally I use a different form of doubt combined with less guarantees inspired primarily by the ancient Egyptian books of the dead. That is, once you die your "soul" does not necessarily get to it's final destination immediately. There is a journey through the astral sea, and...
Not at all. They are not opposites in my view, and we do the work of those who would denigrate the genres (as they use "escapism" in the pejorative sense). It's a false dichotomy that only serves the purposes of those who would rather you read about infidelity in Middlesex, albeit with the...
"Lord of the Flies" is a great example, about one wondering how this could arise as the true life event that was based on bears no resemblance to the story, i.e. the kids did help each other and didn't turn on each other. Now as a larger commentary on society at the time....
Agreed. People...
Does Ticket to Ride count as a rail themed game? :) But did play a lot of Dispatcher as a kid.
With space themed...happy to get complex. 3D movement by having to maps, one the x-y and the other x-z? Sign me up :)
Again all or board games...not TTRPG
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