Here's a rough draft of a class I intend to use in Old School Essentials. I'd like some opinions to help improve it.
Context:
- This is a replacement for the thief that incorporates elements from it and the ranger (or more specifically OSE's Warden class, non-magical ranger).
- I intend to...
If you were designing a class that could cover the themes of the thief or the ranger, according to player preference, what would you name it?
Basically, something that encapsulates "person who is good at navigating the urban jungle or the actual jungle".
Do a lot of gamers who enjoy fantasy as a genre have an irrational aversion to guns in their settings?
This came up in a conversation I was having about Magic: The Gathering, but I'm extending it to tabletop RPGs for obvious reasons. A friend pointed out that ever since a controversy involving...
Imagine a DM is pitching a campaign idea and says something to the effect of, "Instead of arcane and divine magic, this setting only has psionics."
Would you immediately lose interest? Why or why not?
Note that this isn't Dark Sun, because that setting has powers outside of psionics.
Dim lighting? Darkness? Fog? Smoke?
Unless my players bring these up or I very consciously design a set-piece around them, I never remember low-visibility conditions should affect the game. Even when reminded, I'll usually forget about them again in a few moments.
This failure on my part kind...
When designing a world that operates mostly along scientific principles, how could you tweak the available substances on the planet to ensure computers will never be invented, but something like mid-20th-century society still emerges? What about nuclear weapons?
I remember occasionally encountering D&D optional rules for a seventh stat that would fit a very particular campaign theme. They were often esoteric and abstract: Honor, Faith, Glory, Bloodline Strength, Corruption, things like that. Of course, plenty of other RPGs have stats that fall outside...
So back in 3rd edition D&D a supplement called Magic of Incarnum came out. It was clearly an attempt to expand the game's supernatural powers along a new mechanical axis in the same way psionics did.
I personally always found psionics interesting thematically and mechanically, even if they...
I randomly found out from a random reddit thread comment that Werewolf: The Apocalypse is about to release its 5th edition, apparently. Did I miss the marketing or discussion or something? I can remember an era when that would have been a big deal. It was number 2 to VTM in sales, right? It sure...
Could modern JRPGs end faster please? It's like, you had all the elements of a satisfying story 10 hours ago, and your mechanics are all tapped out. Nobody asked for three 'final' dungeons and five 'endings'.
I've got work to do, friends to see, other media to enjoy for Christ's sake. :tongue:
Do you have any methods that help prepare short investigations, cases that can be closed in one session or less but are still substantial enough to have been worth bothering with?
My next online campaign is my long overdue return to L5R. I love this setting, so I'm putting a lot of thought and effort into my prep. I might as well share some of that here in case anyone has suggestions or might find the resources useful.
First some parameters.
- I'm running 4th edition...
When you sit down at a table as a player for a game you are excited about, how much is too much when it comes to the number of house rules the GM devises?
Do you roll your eyes in purist frustration when the GM hands out his "balance fixes" and "cool homebrew character options" or are you...
There are many RPGs that have a rule or a class feature that does something like this:
Spend an entire action/turn aiming at something with a ranged weapon to later gain a bonus once you make the actual shot (which also takes an action/turn).
In your experience, how often does this combat...
Hi folks,
This is a bit weird, but I'm having a rules argument with someone about 4th Edition Legend of the Five Rings and it's reached the point where I can only resolve it by talking to someone who had a hand in writing the game. We've tried everything else. Suffice to say, I'm willing to go...
I'm looking for inspiration. I'm using a real French legend about cursed gold as an element in this Call of Cthulhu scenario I'm prepping. I'd like a gold-themed monster to tie into the story, but I haven't been satisfied with my ideas so far and I don't have much experience getting the CoC...
So one thing led to another and I've been roped into running my first ever Call of Cthulhu campaign. Not what I thought I'd be doing this year, but I'm game, especially because I can use it at a pretext to explore 19th-century French history.
It'll be a mini campaign, only a handful of sessions...
I'm scrounging for inspiration and direction. Anyone got some cool 19th-century* art lying around? Preferably images full of adventure and derring do but not cowboys and steampunk. Nothing wrong with those two, but they're already easy to come by. I'm thinking more... European.
* Either made in...
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