Looking through my copy of mythras has got me thinking about modifiers, bonuses, roll percentages, and using the existing rules as creatively as possible, to the point where I want to look at other ttrpg systems in more depth and what I can scratch together from looking at other folk's takes at...
When I was a young lad and role-played more often I strangely don't recall ever seeing Call of Cthulhu or RuneQuest out in the wild (Brick & Mortar stores). I've always checked up on it over the decades, I even own a few versions of some of the books, namely 'Legend' by Mongoose and the newest...
The Second Way (TSW) is a set of homebrew freeform magic rules for Chaosium’s Magic World setting. The goal of TSW is to provide a definitive yet flexible way for crafting and scaling spells. Inspired by Chaosium’s Deep Magic and Atlas Game’s Ars Magica, TSW changes Deep Magic’s spheres and...
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