Hey, everyone
This Saturday we're meeting again for a session (eigth session) of our Eternal Lies campaign. I am additionally using the amazing material from The Alexandrian Remix, that you can find here. We're currently finishing the First Act, set in Los Ángeles, after a short intro in New...
TLDR: Improving Pacing in Gumshoe Trail of Cthulhu / Investigation Heavy Campaign
I'm running Trail of Cthulhu's excellent Eternal Lies Campaign. However, I've only ever run action/supernatural investigation games before (e.g., World of Darkness, Spire, Dark Heresy) where there's more baked in...
Suppose you might want to run a campaign where killing wasn't the focus. What system would you use? Examples ideas: corporate office is teleported to a desolate plane but the bosses pretend it's still business as usual, a dating simulator in a fantasy world where you can't advance far in...
Tell me of GUMSHOE! What's the deal? What sort of system is it? Why is it supposedly better for investigative games? If I were interested, which specific GUMSHOE game would you recommend as a first (assuming I have no settting / genre preferences)? Speak to me, oh RPGPub!!!
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