Charlie D
Man on the Silver Mountain
- Joined
- Aug 28, 2017
- Messages
- 1,769
- Reaction score
- 3,362
Over time my tastes have radically changed. I had so much for 3.0 and 3.5. So much I didn't use, so much was broken, and so much distracted me from what I was actually running at the time. Plus Dragon Maganize and 3rd party. It was madness.
I went through a world building phase after that were I wanted a core rulebook and everything I could get my hands on to make my own setting and adventures. The D&D playtest is a great example with me using playtest stuff, modules from all editions, and third party stuff.
Currently, I'm more into using just a core rulebook for the rules. Supplements are items I approach with great care after 3.5. I do like adventures though, running some as written and yanking pieces and parts out of others.
For Warhammer 2E I used the rulebook, the monster book, and the three Paths of the Damned modules. I've used none of the other rulebooks.
For Dark Sun 2E I'm using the boxed set and 2E core three along with the psionic handbook and Dark Sun monstrous compendium (and all together those all really form the core rules, plus Battlesystem for skirmishes if you need it). I'm not using any other rulebooks but I'm using the adventures.
Traveller Mongoose 2E is about my limit, with four core books (and an options book coming soon). And it is a lot to try to wield wisely.
I saw the Conan kickstarter and I think it had something like 20 books? That would make me twitch.
What do you ike to use at the table? One rulebook to rule them all, a handful, or all the shiny stuff?
I went through a world building phase after that were I wanted a core rulebook and everything I could get my hands on to make my own setting and adventures. The D&D playtest is a great example with me using playtest stuff, modules from all editions, and third party stuff.
Currently, I'm more into using just a core rulebook for the rules. Supplements are items I approach with great care after 3.5. I do like adventures though, running some as written and yanking pieces and parts out of others.
For Warhammer 2E I used the rulebook, the monster book, and the three Paths of the Damned modules. I've used none of the other rulebooks.
For Dark Sun 2E I'm using the boxed set and 2E core three along with the psionic handbook and Dark Sun monstrous compendium (and all together those all really form the core rules, plus Battlesystem for skirmishes if you need it). I'm not using any other rulebooks but I'm using the adventures.
Traveller Mongoose 2E is about my limit, with four core books (and an options book coming soon). And it is a lot to try to wield wisely.
I saw the Conan kickstarter and I think it had something like 20 books? That would make me twitch.
What do you ike to use at the table? One rulebook to rule them all, a handful, or all the shiny stuff?