Baeraad
Delicate Snowflake
- Joined
- Oct 4, 2017
- Messages
- 1,107
- Reaction score
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I'm considering running a game of it, so I'm going over some of my old sourcebooks. So far, I can only report that I can make no more sense of it than I could ten years ago, when I last tried. Can someone give me some advice?
For a start, what's the deal with Haunts? Supposedly wraiths are drawn to them because they can touch the Skinlands from them more easily... but given that it's stated that no sane person willingly lives in a Haunt, it doesn't seem to be much point in being able to manifest arcanoi more easily in an empty, ruined house.
And Necropoli... I'm having trouble even picturing how they're supposed to work. Are they completely deserted in the Skinlands, and full of wraiths living next door to each other in the Shadowlands? Or are they more like social constructs, with every spooky ruin or creepy underpass within miles considered part of the same "city" even though they're separated by Quick-populated areas?
Also, what do good Mortuum Dictum-abiding wraiths do all day? I can imagine what wraiths willing to break the law do - they hang around their Fetters and objects of Passion and obsess over them. But when you don't need food or shelter and you can't ply most trades anyway because raw materials are so scarce, what do you even do with your time?
I'm willing to consider the possibility that the answer is, "yeah, the game is badly designed. You'll need to change a couple of things if you want it to make sense." :p But I'd like to at least try to figure out how it was meant to run first.
For a start, what's the deal with Haunts? Supposedly wraiths are drawn to them because they can touch the Skinlands from them more easily... but given that it's stated that no sane person willingly lives in a Haunt, it doesn't seem to be much point in being able to manifest arcanoi more easily in an empty, ruined house.
And Necropoli... I'm having trouble even picturing how they're supposed to work. Are they completely deserted in the Skinlands, and full of wraiths living next door to each other in the Shadowlands? Or are they more like social constructs, with every spooky ruin or creepy underpass within miles considered part of the same "city" even though they're separated by Quick-populated areas?
Also, what do good Mortuum Dictum-abiding wraiths do all day? I can imagine what wraiths willing to break the law do - they hang around their Fetters and objects of Passion and obsess over them. But when you don't need food or shelter and you can't ply most trades anyway because raw materials are so scarce, what do you even do with your time?
I'm willing to consider the possibility that the answer is, "yeah, the game is badly designed. You'll need to change a couple of things if you want it to make sense." :p But I'd like to at least try to figure out how it was meant to run first.