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Back in my teenage years and early 20s, I had two books about mastering tabletop RPGs, from playing and running them, to creating them. The books were Role-Playing Mastery and Master of the Game by Gary Gygax himself. I foolishly got rid of them when I purged most of my tabletop gaming collection in the early 2000s. I recently became curious as to what other "How to GM" books are out there and have come out since Gary Gygax wrote his two "how to" books.
I'm limiting myself strictly to eBooks. So far, I've bought and downloaded Sly Flourish's Dungeon Master Tips and The Lazy Dungeon Master by Michael Shea, How to Run and The Dungeon's Front Door & Other Things in the Deep Dark by Alexis D. Smolensk, and Never Unprepared: The Complete Game Master's Guide to Session Prep, Odyssey: The Complete Game Master's Guide to Campaign Management, and Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions by Phil Vecchione and Walt Ciechanowski.
I'll let y'all know how they are as I get through them, but Michael Shea's books look pretty focused on medieval fantasy RPGs so they probably won't be very useful for me. We'll see. Any other good "How to GM" eBooks out there?
I'm limiting myself strictly to eBooks. So far, I've bought and downloaded Sly Flourish's Dungeon Master Tips and The Lazy Dungeon Master by Michael Shea, How to Run and The Dungeon's Front Door & Other Things in the Deep Dark by Alexis D. Smolensk, and Never Unprepared: The Complete Game Master's Guide to Session Prep, Odyssey: The Complete Game Master's Guide to Campaign Management, and Focal Point: The Complete Game Master's Guide to Running Extraordinary Sessions by Phil Vecchione and Walt Ciechanowski.
I'll let y'all know how they are as I get through them, but Michael Shea's books look pretty focused on medieval fantasy RPGs so they probably won't be very useful for me. We'll see. Any other good "How to GM" eBooks out there?