OHT
Reviewer
- Joined
- Apr 25, 2017
- Messages
- 684
- Reaction score
- 1,639
No great pictures of minis i'm afraid as i'm such a casual wargamer that i've barely done it before (ok, a few bits of Warhammer back in the day), but Frostgrave (henceforth known as FG) tickled my fancy and i'm glad i got it along with the 10 scenario campaign Thaw of the Lich Lord.
It's a skirmish game where you'll never have more than 10 figures in your band. I'm sure more experienced wargamers will tell me this is Mordheim with the numbers filed off, but i never played it, so have no idea. Basically, you and your band are trying to loot the fabled city of Felstad which fell to an icy grave centuries ago. Now bits are thawing and a plethora of wizards and their bands are venturing in.
Generating your wizard and his band is fun and pretty simple (much like the game itself. I'm guessing that hardcore wargamers will find this very superficial). As you run through the scenarios, you gain money, treasure, can set up a base with various furnishings that give you bennies, and your wizard gets xps and gains levels. Sadly, along with your apprentice (the only other member of your band able to cast magic), no-one else gets to level up.
Anyway, here's the merry band i'll be starting off with.
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The band is led by a rather rough and ready wizard who has earned the moniker 'The Body Hammer' for his fondness in using his crafting hammer as added force for his favourite spell Push. His apprentice is the butt of the band's jokes (behind his back of course) as he tries hard to style himself after his master - even copying his mannerisms and turn of phrase. Because of this the band call him 'Tack', something that although is meant to belittle (his Tack Hammer as opposed to the Body Hammer) he rather likes. One day he'll be in charge and then there will be proper respect.
The rank and file are left in the capable hands of Rose Redshaft, a crack shot with a crossbow, and the animals are controlled by Gelson the tracker. MicMac (or Mick and Mack as they were born) the twins provide muscle and the Body Hammer's oft worked on construct bodyguard Mr. Mean who was almost destroyed last year, has been upgraded and is now known as Mr. Meaner.
The Body Hammer
Move: 6 Fight: +2 Shoot: +0 Armour: 10 Will: +4 Health: 14
Level: 1
xps: 0
Items (5 max): Hammer
Spells (Casting Number on d20): Animate Construct (Small 8, Medium 11, Large 14) - out of game, Enchant Weapon 8, Telekinisis 8, Elemental Bolt 14, Push 10, Brew Potion 14 - out of game, Glow 14, Steal Health 14
'Tack'
Move: 6 Fight: +0 Shoot: -2 Armour: 10 Will: +2 Health: 10
Items (4 max): Sword
Spells: As wizard but -2 to casting roll
Soldiers
2 Warhounds
Move: 8 Fight: +1 Shoot: +0 Armour: 10 Will: +2 Health: 8
Cannot carry treasure or hold items
Mick + Mack - Infantrymen
Move: 6 Fight: +3 Shoot: +0 Armour: 11 Will: +0 Health: 10
Items: Two-handed weapon, Leather armour (1 more allowed)
Gelson - Tracker
Move: 7 Fight: +2 Shoot: +2 Armour: 11 Will: +1 Health: 12
Items: Staff, Bow, Leather armour (1 more allowed)
Rose Redshaft - Marksman
Move: 5 Fight: +2 Shoot: +3 Armour: 12 Will: +1 Health: 12
Items: Crossbow, Sword, Mail armour (1 more allowed)
Mr. Meaner - Medium Construct
Move: 5 Fight: +1 Shoot: +0 Armour: 12 Will +0 Health 12
It's a skirmish game where you'll never have more than 10 figures in your band. I'm sure more experienced wargamers will tell me this is Mordheim with the numbers filed off, but i never played it, so have no idea. Basically, you and your band are trying to loot the fabled city of Felstad which fell to an icy grave centuries ago. Now bits are thawing and a plethora of wizards and their bands are venturing in.
Generating your wizard and his band is fun and pretty simple (much like the game itself. I'm guessing that hardcore wargamers will find this very superficial). As you run through the scenarios, you gain money, treasure, can set up a base with various furnishings that give you bennies, and your wizard gets xps and gains levels. Sadly, along with your apprentice (the only other member of your band able to cast magic), no-one else gets to level up.
Anyway, here's the merry band i'll be starting off with.
------------------------------------------------------------------
The band is led by a rather rough and ready wizard who has earned the moniker 'The Body Hammer' for his fondness in using his crafting hammer as added force for his favourite spell Push. His apprentice is the butt of the band's jokes (behind his back of course) as he tries hard to style himself after his master - even copying his mannerisms and turn of phrase. Because of this the band call him 'Tack', something that although is meant to belittle (his Tack Hammer as opposed to the Body Hammer) he rather likes. One day he'll be in charge and then there will be proper respect.
The rank and file are left in the capable hands of Rose Redshaft, a crack shot with a crossbow, and the animals are controlled by Gelson the tracker. MicMac (or Mick and Mack as they were born) the twins provide muscle and the Body Hammer's oft worked on construct bodyguard Mr. Mean who was almost destroyed last year, has been upgraded and is now known as Mr. Meaner.
The Body Hammer
Move: 6 Fight: +2 Shoot: +0 Armour: 10 Will: +4 Health: 14
Level: 1
xps: 0
Items (5 max): Hammer
Spells (Casting Number on d20): Animate Construct (Small 8, Medium 11, Large 14) - out of game, Enchant Weapon 8, Telekinisis 8, Elemental Bolt 14, Push 10, Brew Potion 14 - out of game, Glow 14, Steal Health 14
'Tack'
Move: 6 Fight: +0 Shoot: -2 Armour: 10 Will: +2 Health: 10
Items (4 max): Sword
Spells: As wizard but -2 to casting roll
Soldiers
2 Warhounds
Move: 8 Fight: +1 Shoot: +0 Armour: 10 Will: +2 Health: 8
Cannot carry treasure or hold items
Mick + Mack - Infantrymen
Move: 6 Fight: +3 Shoot: +0 Armour: 11 Will: +0 Health: 10
Items: Two-handed weapon, Leather armour (1 more allowed)
Gelson - Tracker
Move: 7 Fight: +2 Shoot: +2 Armour: 11 Will: +1 Health: 12
Items: Staff, Bow, Leather armour (1 more allowed)
Rose Redshaft - Marksman
Move: 5 Fight: +2 Shoot: +3 Armour: 12 Will: +1 Health: 12
Items: Crossbow, Sword, Mail armour (1 more allowed)
Mr. Meaner - Medium Construct
Move: 5 Fight: +1 Shoot: +0 Armour: 12 Will +0 Health 12