Necrozius
Legendary Pubber
- Joined
- Apr 25, 2017
- Messages
- 4,289
- Reaction score
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The goal of this journal thread is to put my projects out there so that I can share my ideas and hopefully gather feedback/criticism.
...also to kick myself in the ass so that I'll actually finish them! Some have been in progress for up to six years. Having kids, I admit, slowed things down a bit.
For now this is a placeholder and I'll have more meaty content.
You'll notice that they are all inspired by certain styles and bands from the Metal genre. Very corny, I know, but hey, I'll take inspiration from wherever these days!
Curse of the Warlock
An adventure module inspired by a folk tale I once read. Basically the titular warlock is manipulating three noble houses into helping him free a vampire countess from her holy prison. It's a pretty straightforward adventure that is more about creating an eerie mood and setting. If the heroes just go along with it they'll be responsible for unleashing a terrible villain upon the world... if they're clever and perceptive, they'll prevent this OR become her favoured agents. Who knows? Vampire countesses are cool and badass. Inspired by cheesy extreme metal bands like Cradle of Filth.
Bonus: tools to generate creepy farmhouse encounters and nightmarish monsters inspired by Slavic and Eastern European myths.
King of the Grey Isles
More of a setting than a module (although various example hooks will be provided). This one is a heavy homage to a Epic Doom Metal band called Candlemass (the name is almost 1-for-1 the same as my favourite album of theirs). Basically a doomed King, his three fiendish Maidens and a menagerie of eerie servants, haunt the castles and towers scattered about a few column-like islands in a meromictic crater lake. It follows the trope of luring adventurers into that terrible place with rumoured promises of treasure. Of course, it's not quite that nice of a visit, they'll quite discover, as the place marks them permanently with the stink of death and doom. This ain't a lethal place, just a twisted one.
Bonus: tools to tweak the setting and its characters to suit different campaign styles. The King might be a lich, a ghost or a Gothic antihero. His maidens might be daughters, vampires or the ghosts of his former wives. Perhaps the King is actually a Queen, etc...
A Thousand Fathoms Deep
A dungeon setting based on my submission to the 2014 (or was it 2015?) One Page Dungeon Contest (a 2nd place winner called Sepulchre of the Abyss). Basically it's a freaky monastery dedicated to the Bodhisattva of the Dark Light. The concept in this dungeon of an Anti-Buddha is supposed to be as goofy and flawed as the Anti-Christ, by the way (it isn't the complete opposite of Buddhism, rather a twisted, nihilistic version obsessed with entropy and cosmic destruction). Lots of adventure hooks to draw PCs into this building on the abyssal plain. Inspired by black/death metal bands like Watain, Schammasch and Behemoth.
Bonus: tools to randomly generate the layout, NPCs and contents of each room (so that DMs could make this their own or create multiple Sepulchres in their campaign world).
Anyhow, I hope that exposing this stuff here will encourage me to perfect and finalise these works. I desperately want to produce something gaming-related in my life.
...also to kick myself in the ass so that I'll actually finish them! Some have been in progress for up to six years. Having kids, I admit, slowed things down a bit.
For now this is a placeholder and I'll have more meaty content.
You'll notice that they are all inspired by certain styles and bands from the Metal genre. Very corny, I know, but hey, I'll take inspiration from wherever these days!
Curse of the Warlock
An adventure module inspired by a folk tale I once read. Basically the titular warlock is manipulating three noble houses into helping him free a vampire countess from her holy prison. It's a pretty straightforward adventure that is more about creating an eerie mood and setting. If the heroes just go along with it they'll be responsible for unleashing a terrible villain upon the world... if they're clever and perceptive, they'll prevent this OR become her favoured agents. Who knows? Vampire countesses are cool and badass. Inspired by cheesy extreme metal bands like Cradle of Filth.
Bonus: tools to generate creepy farmhouse encounters and nightmarish monsters inspired by Slavic and Eastern European myths.
King of the Grey Isles
More of a setting than a module (although various example hooks will be provided). This one is a heavy homage to a Epic Doom Metal band called Candlemass (the name is almost 1-for-1 the same as my favourite album of theirs). Basically a doomed King, his three fiendish Maidens and a menagerie of eerie servants, haunt the castles and towers scattered about a few column-like islands in a meromictic crater lake. It follows the trope of luring adventurers into that terrible place with rumoured promises of treasure. Of course, it's not quite that nice of a visit, they'll quite discover, as the place marks them permanently with the stink of death and doom. This ain't a lethal place, just a twisted one.
Bonus: tools to tweak the setting and its characters to suit different campaign styles. The King might be a lich, a ghost or a Gothic antihero. His maidens might be daughters, vampires or the ghosts of his former wives. Perhaps the King is actually a Queen, etc...
A Thousand Fathoms Deep
A dungeon setting based on my submission to the 2014 (or was it 2015?) One Page Dungeon Contest (a 2nd place winner called Sepulchre of the Abyss). Basically it's a freaky monastery dedicated to the Bodhisattva of the Dark Light. The concept in this dungeon of an Anti-Buddha is supposed to be as goofy and flawed as the Anti-Christ, by the way (it isn't the complete opposite of Buddhism, rather a twisted, nihilistic version obsessed with entropy and cosmic destruction). Lots of adventure hooks to draw PCs into this building on the abyssal plain. Inspired by black/death metal bands like Watain, Schammasch and Behemoth.
Bonus: tools to randomly generate the layout, NPCs and contents of each room (so that DMs could make this their own or create multiple Sepulchres in their campaign world).
Anyhow, I hope that exposing this stuff here will encourage me to perfect and finalise these works. I desperately want to produce something gaming-related in my life.