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Your guys great!U OK my PC yet?
Let's leave Gruffyn's exact whereabouts vague. If he wants to he where action is at then he can be sleeping in the cart. If he wants to be in town great.Thanks! This probably spares a lot of analysis paralysis and routine busy work for both of us.
Message to Riverside: "Only the elderly left here -- and without provisions. Worried where the young ones went. Presumed kidnapped by the Snakies of the NE Swamp. Sending the last of our heroes there to save us. Send help! More Food and Fighters Needed!"
I'll also leave a similar message for the town, in case we have any visitors.
Delegated to Gruffyn, if I may:
I also want to leave a written log in town -- at the Main Gathering Place (town hall, mayor house analog) -- of 1) who went missing, 2) who was left, 3) who went where to find help at Riverside, and 4) who went to the swamp for answers. I want those who go to the swamp receive the appelation of 'Hero' next to their name. If Endless Flight restarts he has something important for his PC to do which may come with its own complications.
Ironic choice of words.Not dogmatically attached at all. Knock yourself out with creativity!
I don't actually have a strong preference either. It's just helpful to be on the same page. I allocated what seemed like a reasonable amount of treasure for a giant frog but looking at it divided up it's pretty meager xp. Ok so it more story than advancement for you which is great. I'm going to use the Xp value of an item other than coins is only for sold treasure ruling. I also am ok with the metagaming rule of unequal treasure allocation if you want to favor one players advancement over another. Not really an Issue with one player but an option to consider.I joked in a SWN PbP on theRPGSite that we should set up an XP exchange program because I was perfectly fine roleplaying a 1 HP PC for my remaining time.
I also tried the old AD&D 2e DMG recommendation of at least 10 sessions before leveling up -- and liked it!
So I am very easy going about stuff like this. That said, not everyone can withstand glacial advancement rates. AND, Play-by-Post definitely lives and dies by momentum.
If you need to speed things up for yourself, or if a new player joins and they are itching to improve, please go ahead. As long as it's not "a level per session," I am good. In fact, feel free to divide adventure XP among the NPC allies. In that way, I could always hop into the next body as it were and keep the adventure going.
Insanity makes life so much better.I love our crazy party! And who knew Gruffyn was a napping ninja?