Doc Sammy
White Trash Weeb
- Joined
- Apr 25, 2017
- Messages
- 1,926
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So, anyone who knows my RPG opinions will know that I am a HUGE fan of the very first edition of Vampire: The Masquerade (and to a lesser extent, the second edition as well) and I generally dislike the changes made by the game's Revised Edition and its successors such as nWoD/CofD and the upcoming 5th Edition of Vampire, though V20 was fairly decent by virtue of being a metaplot-neutral "Greatest Hits" compilation game.
But the thing is that I am looking back on the old editions not out of a sense of nostalgia but rather because I just like the old fluff and setting. In terms of being there for the heyday of World of Darkness (both tabletop and LARP), I am very late to the party. I was born in 1993 and didn't fully get into White Wolf's stuff until 2010 during my junior year of high school. I missed out on Vampire back when it was popular and most of the gamers my age that I know in real life tend to hate Vampire and White Wolf mainly due to either associating it with the now-culturally irrelevant and cringe-worthy Twilight books OR because of the pretentiousness and edgelord tendencies espoused by the later White Wolf materials and the more purist members of the WoD fandom, who tend to dominate the discourse on WoD on both Onyx Path's forums and a certain nameless purple forum.
I wasn't there when Vampire first came out. I missed out on the game being groundbreaking, popular, and cool. By the time I came to the scene, the thematic purists had ruined the games and sullied the reputation of the World of Darkness, mainly due to said purists taking over White Wolf/Onyx Path's staff and player-base. I missed out on First Edition and Second Edition, and therefore couldn't experience the awesomeness of seeing Vampire and Werewolf hit the scene and taking everyone by surprise, or the height of White Wolf LARP culture in the 1990's, or even the time when Dirty Secrets of the Black Hand wasn't universally reviled just because Justin Achilli told the fandom to hate it.
So feel free to discuss Vampire: The Masquerade and the World of Darkness in its early days (1991-1998) before Revised Edition hit the scene and the metaplot got out of hand. I welcome all discussion of both tabletop and LARP as well as the main White Wolf games from this era (Vampire, Werewolf, Mage, Wraith, Changeling, and Street Fighter).
I want to hear the stories of the glory days of Vampire, as well as some Storyteller tips on capturing the old-school feel of early 1990's White Wolf, as I would love to one day run an old-school game of either Vampire 1e or Werewolf 1e. I want to know the culture of the era that I missed out on, and how best to emulate the era and its gaming styles in this day and age. It may be the late 2010's but I would love to run a Vampire chronicle in the style of the early 1990's.
So, all discussion of this era is welcome. The parameters are 1991-1998, and I welcome discussion of both tabletop and LARP, and while I am mainly focused on Vampire, I welcome discussion of Werewolf, Mage, Wraith, Changeling, and even Street Fighter.
But the thing is that I am looking back on the old editions not out of a sense of nostalgia but rather because I just like the old fluff and setting. In terms of being there for the heyday of World of Darkness (both tabletop and LARP), I am very late to the party. I was born in 1993 and didn't fully get into White Wolf's stuff until 2010 during my junior year of high school. I missed out on Vampire back when it was popular and most of the gamers my age that I know in real life tend to hate Vampire and White Wolf mainly due to either associating it with the now-culturally irrelevant and cringe-worthy Twilight books OR because of the pretentiousness and edgelord tendencies espoused by the later White Wolf materials and the more purist members of the WoD fandom, who tend to dominate the discourse on WoD on both Onyx Path's forums and a certain nameless purple forum.
I wasn't there when Vampire first came out. I missed out on the game being groundbreaking, popular, and cool. By the time I came to the scene, the thematic purists had ruined the games and sullied the reputation of the World of Darkness, mainly due to said purists taking over White Wolf/Onyx Path's staff and player-base. I missed out on First Edition and Second Edition, and therefore couldn't experience the awesomeness of seeing Vampire and Werewolf hit the scene and taking everyone by surprise, or the height of White Wolf LARP culture in the 1990's, or even the time when Dirty Secrets of the Black Hand wasn't universally reviled just because Justin Achilli told the fandom to hate it.
So feel free to discuss Vampire: The Masquerade and the World of Darkness in its early days (1991-1998) before Revised Edition hit the scene and the metaplot got out of hand. I welcome all discussion of both tabletop and LARP as well as the main White Wolf games from this era (Vampire, Werewolf, Mage, Wraith, Changeling, and Street Fighter).
I want to hear the stories of the glory days of Vampire, as well as some Storyteller tips on capturing the old-school feel of early 1990's White Wolf, as I would love to one day run an old-school game of either Vampire 1e or Werewolf 1e. I want to know the culture of the era that I missed out on, and how best to emulate the era and its gaming styles in this day and age. It may be the late 2010's but I would love to run a Vampire chronicle in the style of the early 1990's.
So, all discussion of this era is welcome. The parameters are 1991-1998, and I welcome discussion of both tabletop and LARP, and while I am mainly focused on Vampire, I welcome discussion of Werewolf, Mage, Wraith, Changeling, and even Street Fighter.