Stevethulhu
Studiously Indifferent
- Joined
- Aug 16, 2017
- Messages
- 3,491
- Reaction score
- 5,309
I'm sure you know the feeling, You want to run a game, but you're not sure exactly what you want to do. The Gamer ADD is strong with me, so I figured I'd put some options out there and see what was the most popular choice.
And so, here is the poll asking what I should run. Here's the thing, though. September is a hectic month for me. Multiple birthdays, wedding anniversary and karate grading all fall in this month. So I'll leave this open for a couple of weeks, then start a recruitment thread with the intent of starting play in early October. Assuming there's sufficient interest.
Anyway, the relevant games I'm thinking of are, in approximate order or prep time I'd require are:
1: Basic D&D (or a reasonable facsimile thereof). I've been getting a hankering towards this game for a while now. Back in the day, we never really got past 5th or 6th level. And my having a better understanding of how things like morale, reaction rolls and so on work, combined with there being a vast amount of quality modules both from the OSR and TSR makes this game very appealing. And even the B/X or BECMI version of the game have huge potential.
2: Cyberpunk 2020. I picked up the Bundle of Holding for this recently and was reminded just how much I liked this game back in the day. And how it's aged pretty well. And there's a ton of supplementary material that I have that I never really got to use. Modules, 3rd party source and fanzines. Then there's the Chthulhupunk/Delta Green crossover I've wanted to do for years. And who doesn't want to shoot a Great Old One in the face with a rocket launcher while their Full Cyborg buddy rassles Deep Ones?
3: Stormbringer. For while now, I've had this weird idea for a campaign loosely based on the songs of Iron Maiden. Sometimes drawing on imagery from the songs, like a Priest-King making deals with Chaos in order to live forever. Or the sailors holding back Eternity on the edge of the world. And sometimes using the titles more literally. Drawing rules elements from the Big Gold Book to help update and clarify the core rules, along with That magic system seems like one of those things that just begs to be done.
GURPSHammer. A while ago, I found a document called GURPSHammer. Someone did all the heavy lifting converting 1st edition Warhammer to GURPS. And me being a huge fan of 1st edition Warhammer, while finding the rules a bit clunky, and being a huge fan of GURPS, but finding the in-house settings a bit lacking sometimes, this seems like a match made in heaven. The drawback is, this is the option that comes with the most work attached. And I'd have to decide between being a grognard or appealing to people who've played GURPS in the past 10 years.
So there are the options. Feel free to discuss, debate and explain your choices. And who knows, maybe a game will emerge from the primordial conversation!
And so, here is the poll asking what I should run. Here's the thing, though. September is a hectic month for me. Multiple birthdays, wedding anniversary and karate grading all fall in this month. So I'll leave this open for a couple of weeks, then start a recruitment thread with the intent of starting play in early October. Assuming there's sufficient interest.
Anyway, the relevant games I'm thinking of are, in approximate order or prep time I'd require are:
1: Basic D&D (or a reasonable facsimile thereof). I've been getting a hankering towards this game for a while now. Back in the day, we never really got past 5th or 6th level. And my having a better understanding of how things like morale, reaction rolls and so on work, combined with there being a vast amount of quality modules both from the OSR and TSR makes this game very appealing. And even the B/X or BECMI version of the game have huge potential.
2: Cyberpunk 2020. I picked up the Bundle of Holding for this recently and was reminded just how much I liked this game back in the day. And how it's aged pretty well. And there's a ton of supplementary material that I have that I never really got to use. Modules, 3rd party source and fanzines. Then there's the Chthulhupunk/Delta Green crossover I've wanted to do for years. And who doesn't want to shoot a Great Old One in the face with a rocket launcher while their Full Cyborg buddy rassles Deep Ones?
3: Stormbringer. For while now, I've had this weird idea for a campaign loosely based on the songs of Iron Maiden. Sometimes drawing on imagery from the songs, like a Priest-King making deals with Chaos in order to live forever. Or the sailors holding back Eternity on the edge of the world. And sometimes using the titles more literally. Drawing rules elements from the Big Gold Book to help update and clarify the core rules, along with That magic system seems like one of those things that just begs to be done.
GURPSHammer. A while ago, I found a document called GURPSHammer. Someone did all the heavy lifting converting 1st edition Warhammer to GURPS. And me being a huge fan of 1st edition Warhammer, while finding the rules a bit clunky, and being a huge fan of GURPS, but finding the in-house settings a bit lacking sometimes, this seems like a match made in heaven. The drawback is, this is the option that comes with the most work attached. And I'd have to decide between being a grognard or appealing to people who've played GURPS in the past 10 years.
So there are the options. Feel free to discuss, debate and explain your choices. And who knows, maybe a game will emerge from the primordial conversation!