Telok
Proper eggnog is one third rum.
- Joined
- Jun 20, 2022
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Something common in science fiction is different systems/planets/etc. having different access to science, tech, economics, and such. These are often termed 'tech level' or such and given a short description attached to a number. A problem I've run across several times is relating to players who aren't steeped in tech, scifi, and history, just how their characters from "TL Bob (power armor, energy shields, warp drive)" experience things from "TL Daisy (personal force fields, infectious living metal virus, teleporting planets to different stars)".
To these sorts of players its all just scifi technobabble. Personal force fields are just treated as "power armor +3" instead of realizing that combat has massively changed in a way to make physical armors utterly useless. The difference, for them, between teleporting an entire planet and a spaceship capable of 150% lightspeed is just narration of how they got from star A to star B. This especially hits with players who are more accustomed to fantasy where "its magic" gets waved around to justify everything and nothing ever changes in the generic faux-dark ages.
My particular immediate use case is some PCs having managed to loot a few chunks of advanced delicate research equipment from a higher tech level precursor civilization. This is not something too out there for many scifi type games. But I need to easily explain, preferably with pictures, just what the leap is from their character's day-to-day tech to the random bits of advanced research lab from a higher civilization.
My best guess so far is its similar to the difference from real world about 1912 tech to about 1946 tech. To wit: Give a soldier, engineer, and chemist from 1912 a 1946 aircraft carrier, submarine, or radio and they'll understand its function and principles even without telling them the details of it. They can't produce one without years & years of work and funding, but the principles haven't changed. But if you give them, without instruction or explanation, half of a computer like ENIAC or a step of a gaseous diffusion filter system for uranium hexaflouride then they'll be completely stumped. The theories and precursor technologies were not even in place for the need to create those things.
My issue is communicating that sort of stuff to non-tech, non-science, non-history oriented people. Especially in a way that fits with the time we have during game. Moving it out of game would be ideal, but that would need to compact the information into almost a meme type of format. I've tried to find a sort of "things that were in 1910" and a companion for 1950, but there's lots of chaff. Lots and lots of chaff. Most results will be about history events, famous people, and inventions or discoveries. Not a sort of "these are the normal things & state of the art in <year>" type stuff I'd like. Especially bad is how few pictures there are and mentions of what isn't present.
My best idea, currently, is assembling sets of paired pictures (1910 vs 1950) and single line descriptions. Including blanks in the 1910 section with "x hasn't been invented/discovered yet". Which would work, although its rather more hours of work because ... ok, Getty images might work. The filter isn't great but there's basic function.
Anyone else have any other ideas, methods, or tricks for communicating the tech differences to non-technical non-scifi people?
To these sorts of players its all just scifi technobabble. Personal force fields are just treated as "power armor +3" instead of realizing that combat has massively changed in a way to make physical armors utterly useless. The difference, for them, between teleporting an entire planet and a spaceship capable of 150% lightspeed is just narration of how they got from star A to star B. This especially hits with players who are more accustomed to fantasy where "its magic" gets waved around to justify everything and nothing ever changes in the generic faux-dark ages.
My particular immediate use case is some PCs having managed to loot a few chunks of advanced delicate research equipment from a higher tech level precursor civilization. This is not something too out there for many scifi type games. But I need to easily explain, preferably with pictures, just what the leap is from their character's day-to-day tech to the random bits of advanced research lab from a higher civilization.
My best guess so far is its similar to the difference from real world about 1912 tech to about 1946 tech. To wit: Give a soldier, engineer, and chemist from 1912 a 1946 aircraft carrier, submarine, or radio and they'll understand its function and principles even without telling them the details of it. They can't produce one without years & years of work and funding, but the principles haven't changed. But if you give them, without instruction or explanation, half of a computer like ENIAC or a step of a gaseous diffusion filter system for uranium hexaflouride then they'll be completely stumped. The theories and precursor technologies were not even in place for the need to create those things.
My issue is communicating that sort of stuff to non-tech, non-science, non-history oriented people. Especially in a way that fits with the time we have during game. Moving it out of game would be ideal, but that would need to compact the information into almost a meme type of format. I've tried to find a sort of "things that were in 1910" and a companion for 1950, but there's lots of chaff. Lots and lots of chaff. Most results will be about history events, famous people, and inventions or discoveries. Not a sort of "these are the normal things & state of the art in <year>" type stuff I'd like. Especially bad is how few pictures there are and mentions of what isn't present.
My best idea, currently, is assembling sets of paired pictures (1910 vs 1950) and single line descriptions. Including blanks in the 1910 section with "x hasn't been invented/discovered yet". Which would work, although its rather more hours of work because ... ok, Getty images might work. The filter isn't great but there's basic function.
Anyone else have any other ideas, methods, or tricks for communicating the tech differences to non-technical non-scifi people?