Turkey Lurkie
Legendary Pubber
- Joined
- Nov 7, 2023
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I don't think any of this theorizing has done anything noteworthy for the hobby. At least nothing that has been proven
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So people trying to figure out how to design better games hasn't resulted in any better games being produced? I guess that's a theory. Not that I love the Forge or Forge theory, far from it, but the place did lead to lots of interesting new ideas in game design. A fact that has been examined and outlined multiple times in multiple books on RPG history (should one be looking for proof, say).I don't think any of this theorizing has done anything noteworthy for the hobby. At least nothing that has been proven
You do know the classic Forge response to such? The response is not that reasonable minds can differ or different strokes for different folks. Not that such thinking is exclusive (sadly) to the Forge when talking about the RPG space....
The only criteria should be whether everyone at the table is having fun.
Different people have different ideas of what is fun. If someone else's idea is completely different than mine, it is okay.
....
So people trying to figure out how to design better games hasn't resulted in any better games being produced? I guess that's a theory. Not that I love the Forge or Forge theory, far from it, but the place did lead to lots of interesting new ideas in game design. A fact that has been examined and outlined multiple times in multiple books on RPG history (should one be looking for proof, say).
I would suspect close to none. Lots of games got released that weren't Forge related. I think that you might be overestimating the fucks given about the Forge by people who weren't part of it.That may be true, but I'll bet it also led to a lot of really crappy games. I'd also bet that more than a few people with cool game concepts got turned off by the Forgesters' theorywank and gave up on their projects because they didn't want to subject themselves to the inevitable conceited snarfling. I wonder how many really awesome and unique systems we lost because of it.
I think that you might be overestimating the fucks given about the Forge by people who weren't part of it.
People are still talking about the Froge a decade after Ron Edwards shuttered it, aren't they? Its echoes have seemed to linger. It wasn't really part of my consciousness while it was open, but I've recently done some poking around in its ashes, and I have to conclude that some of the Forgesters were insufferably arrogant smug pedants with delusions of being the hobby's gatekeepers. I don't think it's a stretch to suspect there'd be people following along at the time who decided to drop their games because they knew they'd only get sneered at and chortled out of town if they released it.
There's a Design Forum? I only look at New Threads and don't visit the forums.I think its quite possible that the Pub's design forum is one of the most active of any of the current rpg forum sites!
When I look at places like the Forge. My strong gut reaction is this. Quit with all the fucking mental masturbation posturing and wannabe philosophy and...The best way to suck the fun out of something is to analyse it to death. The Forge analysed RPGs to death and sucked the fun out of them. I prefer to know of the theories and then blatantly disregard them when playing, GMing and writing RPGs.
PbtA and FitD and BW came out of the Forge, which is really enough innovation for one single website dedicated to RPGs. RPG.Site? I guess Jennifer's OSR games count, in a sense, as they are pretty good, though very few wheels are being reinvented there. RPG.net? The Pub? Not so much.So people trying to figure out how to design better games hasn't resulted in any better games being produced? I guess that's a theory. Not that I love the Forge or Forge theory, far from it, but the place did lead to lots of interesting new ideas in game design. A fact that has been examined and outlined multiple times in multiple books on RPG history (should one be looking for proof, say).
We do ok on the design side for a site that isn't specifically a design site. We have a bunch of published game authors the posts here, although I'd stop short of saying that their publishing efforts and the Pub are specifically connected.PbtA and FitD and BW came out of the Forge, which is really enough innovation for one single website dedicated to RPGs. RPG.Site? I guess Jennifer's OSR games count, in a sense, as they are pretty good, though very few wheels are being reinvented there. RPG.net? The Pub? Not so much.
One thing I've found fascinating off an on and of course a complete time waster, is when I start roaming around and doing deep dives on various forums and sites. It's my version of doing a wiki walk, where you spend hours reading articles on Wikipedia.We all have different kinds of things we enjoy. Personally, I enjoy talking theory, but I have the same response as you to one-way-ist amateur-hour idiots when they start to sound off. One the of the perils of the internet, and of this hobby, is that every fucking idiot with a keyboard thinks they are an expert on every aspect of the hobby. C'est la vie.
At least nothing that has been provenSo people trying to figure out how to design better games hasn't resulted in any better games being produced?
Did you read the listed games that were a direct result of the Forge? Real games that are actually very popular that came directly out of theory talk at the Forge. So yeah, lots of proof, thanks. It doesn't matter whether you like those games btw, only that they are very popular, and they are.At least nothing that has been proven
Yes. I don't think they improved the state of RPGs in generalDid you read the listed games that were a direct result of the Forge
Um, yeah, ok. This isn't about your opinion. I mean sure, your get to have one, but your opinion of the Forge and something factual about the Forge are two very different things. I just assumed that your repeated use of the word proof meant you were talking about facts.Yes. I don't think they improved the state of RPGs in general
I agree, that's why Gary should never have used notions like balance or include an entire page of explaining statistical distributions and how they relate to his design theory. In fact there is no proof inventing the hobby was good for the hobby.I don't think any of this theorizing has done anything noteworthy for the hobby. At least nothing that has been proven
I submit those interesting new ideas in game design resulted more from talking about game designs than the theory itself. In other words, if you get a bunch of folks gathering in one place to talk game theory and design you will getSo people trying to figure out how to design better games hasn't resulted in any better games being produced? I guess that's a theory. Not that I love the Forge or Forge theory, far from it, but the place did lead to lots of interesting new ideas in game design. A fact that has been examined and outlined multiple times in multiple books on RPG history (should one be looking for proof, say).
So people trying to figure out how to design better games hasn't resulted in any better games being produced?
PbtA and FitD and BW came out of the Forge,
That's a good point. I think we've muddied up the waters here with our discussion. I can respect your point about this thead and will definitely bow out since I really don't have a horse in the race and have shared my opinions about sites like the Forge already.Individual opinions about the games in question are really not the topic here. It doesn't matter if you like them or not, they are all very popular and each has lead to a small explosion of hacks and supplements and game design generally (good and bad, but that's how it goes). I love it when people think their person opinion of something is the same as 'good' or 'popular' in a broader sense.
I'm really not after anyone to stop talking at all. What I wanted was for people to stop denying that the Forge, and the theory and discussion that went on there, actually produced/lead to/inspired/whatever really popular and (to many people) brilliantly designed games when it obviously has. People that want to post in thread about design theory with opinions like talking about design theory has never helped anyone produce a better game are going get responses that they don't like and probably deserve. Its perfectly all right to not like jawing about RPG design theory of course, many people can't stand it, but that doesn't mean it's not both useful and enjoyable for some people (kind of like HERO system ).That's a good point. I think we've muddied up the waters here with our discussion. I can respect your point about this thead and will definitely bow out since I really don't have a horse in the race and have shared my opinions about sites like the Forge already.
The theory was shit, the discussion was not. That is my disagreement with your thesis.I'm really not after anyone to stop talking at all. What I wanted was for people to stop denying that the Forge, and the theory and discussion that went on there, actually produced/lead to/inspired/whatever really popular and (to many people) brilliantly designed games when it obviously has.
There is a difference between saying a theory is useful and discussion about RPG theories is useful. Again my opinion is that those who were inspired the Forge did not do so because the Theory helped. But rather the social atmosphere that surrounded the Forge is what helped. Being able to discuss with other folks how to design RPG and to get feedback on their project was the most valuable part of the Forge.People that want to post in thread about design theory with opinions like talking about design theory has never helped anyone produce a better game are going get responses that they don't like and probably deserve. Its perfectly all right to not like jawing about RPG design theory of course, many people can't stand it, but that doesn't mean it's not both useful and enjoyable for some people (kind of like HERO system ).
You and I are in agreement that the actual theory, or the set of theory called Forge Theory, was utter tripe for the most part. It is often the case with design that talking or ripping apart one theory or idea all of sudden gives into insight into another, or an idea for something new. I wasn't advocating for the actual theory set but rather the whole process that went into developing and analyzing and refining it (which you are terming the discussion). Without the meting pot of the Forge you probably don't get all those games that so many people like, that's my thesis if you want to identify one here.The theory was shit, the discussion was not. That is my disagreement with your thesis.
There is a difference between saying a theory is useful and discussion about RPG theories is useful.
What adherence to Forge Theory led to was a series of products that would be considered scenarios and adventures in more traditional RPGs. Their design only worked by narrowing the focus to a specific set of circumstances with a specific set of character types. This narrow focus hobble not advance RPG design.
This is not specific to Forge either. D&D 4e likewise is hobbled by its myopic focus on fantasy superheroics 24/7.
The theory was shit, the discussion was not. That is my disagreement with your thesis.
There is a difference between saying a theory is useful and discussion about RPG theories is useful.
What adherence to Forge Theory led to was a series of products that would be considered scenarios and adventures in more traditional RPGs. Their design only worked by narrowing the focus to a specific set of circumstances with a specific set of character types. This narrow focus hobble not advance RPG design.
This is not specific to Forge either. D&D 4e likewise is hobbled by its myopic focus on fantasy superheroics 24/7.
Perhaps, but there's no knowing or guarantee. Thankfully there are lots of other people thinking about game design and making lots of other kinds of games that might be more to your taste. That said, your conflation of the 'wankiness' and your dislike for the resulting games is somewhat suspect. As we've been discussing, a lot of those games were not actually a product of specific forge theory, but rather a product of the social side of things at the Forge, of the discussions that spun out of having so many like-minded people discussing things at the same time. The connection you are trying to make there seems tenuous.And my thesis is that if the Forge hadn't been so wanky it probably would have produced very different types of games and those would likely have been more to my tastes than PbtA and its descendants.
The connection you are trying to make there seems tenuous.
And my thesis is that if the Forge hadn't been so wanky it probably would have produced very different types of games and those would likely have been more to my tastes than PbtA and its descendants.
there were game designers that broke away in the earliest days (Ken St. Andre with T&T, Starfaring) and in the early 1980’s (Herbie Brennan with Men, Myth, & Magic and Timeship) from the standard paradigm. Lack of creativity in RPGs wasn’t a thing, folks just didn’t know about them because Al Gore hadn’t created the Internet yet.
Edit of course Dallas is another great example of a game that isn’t D&D. If we look these ideas aren’t new.