BedrockBrendan
Legendary Pubber
- Joined
- May 3, 2017
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A range of some sort, sure. Maybe large, maybe no, it depends on the hook. But its not infinite. Problem solution is linear to some degree, period. Thers a gang, deal with the gang. Thers no opening a flower shop, or finding yourself at a retreat, or getting nuanced with your watercolor technique. To be very specific, I'm balancing this against the notion that, at least to start, players in a sandbox game can do anything they desire.
There may be finite solutions (as there are going to be to lots of problems in gaming and in life). But we are not talking 8 solutions here. We are talking tens, hundreds or thousands of potential solutions (maybe more). And these are not linear solutions. Just because the players set a goal for themselves when dealing with a problem, I don't see how that suddenly makes the game have a linear core. If so, life also has a linear core. Even so, there are so many possible solutions, most of which the GM is never even going to think about. And each solution itself can be solved with a near endless variety of approaches. Plus, importantly, the NPCs respond.
In a sandbox you can try anything you want. Obviously if you try something extremely dull and boring, and it is prolonged, people won't like that. While I haven't had parties start flower shops, I have had parties engage in mercantilism. I have seen parties almost randomly go off to a city and try to start a smuggling empire there. As long as what they are doing is interesting to the them and the GM is able to handle it, it's fine.