EmperorNorton
Legendary Pubber
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- Jun 3, 2018
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I also think that conflating sandbox as being the only kind of RPG where you are exploring options outside of the ones the game/gm give to you is... incorrect.
I've seen a lot of creative problem-solving that you couldn't do in other mediums even in linear adventures. I've seen quite a few "challenges" that were bypassed entirely by a clever use of spells/bribery/stealth that was not what the adventure intended to be the "solution".
(There are times it can be done in video games. Usually in games that just set things up as a bit of a physics simulation then lets things go (like there are some interesting ways that are obviously unintended ways of solving some of the Breath of the Wild puzzles), but the freedom is still not the same as in an RPG).
I've seen a lot of creative problem-solving that you couldn't do in other mediums even in linear adventures. I've seen quite a few "challenges" that were bypassed entirely by a clever use of spells/bribery/stealth that was not what the adventure intended to be the "solution".
(There are times it can be done in video games. Usually in games that just set things up as a bit of a physics simulation then lets things go (like there are some interesting ways that are obviously unintended ways of solving some of the Breath of the Wild puzzles), but the freedom is still not the same as in an RPG).