Doc Sammy
White Trash Weeb
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So, I have been thinking about designing my own game for a long time now, and I have had many unfinished ideas for OSR games (mainly because I get all ADHD when it comes to new gaming ideas), but then I got to thinking on possibly designing another system that isn't exactly a clone of old-school D&D, but is inspired by the creation of Old-School D&D and many of the 1970's RPGs in general.
It's a well-known fact that the first RPG's were spawned from wargames and many had wargaming elements in them, especially back in the 1970's. Stuff like OD&D, En Garde!, and Boot Hill are all examples of these old games.
Often times it seems that they took the combat engine of a wargame, pared it down to One-on-One fighting, and then built an RPG around it. Essentially, the role-playing was present but was more implied rather than directly enumerated. Sandbox play was common, as was "Rulings over Rules" and "Role-Play over Roll-Play". These games were often very simplistic compared to either wargames or even later RPG's like AD&D.
So, as an experiment, I figured I'd take a wargaming system and use it as the basis of an RPG project, most likely modifying it a bit to fit the RPG mold, but still trying to remain fairly simplistic.
There is a series of free, public-domain wargaming rules that can be played with ordinary Army Men or similar toy soldiers called "One Man One Gun", by Thor Sheil. The rules are very light and simple, and it's meant for easy, rules-light skirmish level play. Which I think would be perfect for this type of project.
I've never done wargaming before, but if I were to do so (and I do intend to do so), it would be with Thor Sheil's "One Man One Gun" series, particularly the "Advanced" rules for Modern combat and "One Man One Knight" for Medieval combat.
Most recently, Thor has released supplements for his "One Man" series, including a Samurai supplement for "One Man One Knight" along with Sci-Fi and Zombie supplements for the modern rules. He has also announced a Fantasy supplement for One Man One Knight will be coming soon, which would help me out greatly in this endeavor.
Here are the links to the One Man One Gun rules below. The rules are entirely free to download and view..
Thor's Wargaming Page (Includes both One Man One Gun and the Jersey Shore Battle Rules)
http://www.thortrains.net/armymen/sandygme.htm
One Man One Gun Advanced (Modern)
http://www.thortrains.net/armymen/OMOG-advanced-game-2015.pdf
One Man One Knight (Medieval and Ancient)
http://www.thortrains.net/armymen/OMOKnights.pdf
Supplements
http://www.thortrains.net/shambattle/Samurai-Supplement-for-OMOK.pdf
http://www.thortrains.net/shambattle/OMOG-space-supplement.pdf
http://www.thortrains.net/shambattle/OMOG-Zombie-Supplement.pdf
So, I ask you all, would anyone be willing to help me make an Old-School RPG system out of "One Man One Gun".
I do have ideas for typical OD&D-esque pulp fantasy adventure games, as well as "One Man One Vampire", a conversion of Vampire: The Masquerade to a OMOG-derived system. Think 1990's-style Setting with 1970's-style RPG Rules.
It's a well-known fact that the first RPG's were spawned from wargames and many had wargaming elements in them, especially back in the 1970's. Stuff like OD&D, En Garde!, and Boot Hill are all examples of these old games.
Often times it seems that they took the combat engine of a wargame, pared it down to One-on-One fighting, and then built an RPG around it. Essentially, the role-playing was present but was more implied rather than directly enumerated. Sandbox play was common, as was "Rulings over Rules" and "Role-Play over Roll-Play". These games were often very simplistic compared to either wargames or even later RPG's like AD&D.
So, as an experiment, I figured I'd take a wargaming system and use it as the basis of an RPG project, most likely modifying it a bit to fit the RPG mold, but still trying to remain fairly simplistic.
There is a series of free, public-domain wargaming rules that can be played with ordinary Army Men or similar toy soldiers called "One Man One Gun", by Thor Sheil. The rules are very light and simple, and it's meant for easy, rules-light skirmish level play. Which I think would be perfect for this type of project.
I've never done wargaming before, but if I were to do so (and I do intend to do so), it would be with Thor Sheil's "One Man One Gun" series, particularly the "Advanced" rules for Modern combat and "One Man One Knight" for Medieval combat.
Most recently, Thor has released supplements for his "One Man" series, including a Samurai supplement for "One Man One Knight" along with Sci-Fi and Zombie supplements for the modern rules. He has also announced a Fantasy supplement for One Man One Knight will be coming soon, which would help me out greatly in this endeavor.
Here are the links to the One Man One Gun rules below. The rules are entirely free to download and view..
Thor's Wargaming Page (Includes both One Man One Gun and the Jersey Shore Battle Rules)
http://www.thortrains.net/armymen/sandygme.htm
One Man One Gun Advanced (Modern)
http://www.thortrains.net/armymen/OMOG-advanced-game-2015.pdf
One Man One Knight (Medieval and Ancient)
http://www.thortrains.net/armymen/OMOKnights.pdf
Supplements
http://www.thortrains.net/shambattle/Samurai-Supplement-for-OMOK.pdf
http://www.thortrains.net/shambattle/OMOG-space-supplement.pdf
http://www.thortrains.net/shambattle/OMOG-Zombie-Supplement.pdf
So, I ask you all, would anyone be willing to help me make an Old-School RPG system out of "One Man One Gun".
I do have ideas for typical OD&D-esque pulp fantasy adventure games, as well as "One Man One Vampire", a conversion of Vampire: The Masquerade to a OMOG-derived system. Think 1990's-style Setting with 1970's-style RPG Rules.