lategamer
Writer, Sailor, Filmmaker, Irishman,
- Joined
- Dec 7, 2021
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Wikipedia defines it:
So, I'm not understanding how the games themselves are OSR and not just the scenarios. I mean, I've always played everything sandbox, I do lean into the rule of cool but that includes character death and sacrifice. In many cases the story is made by linking the dots backwards.
OSR feels more like a marketing term like "organic", "authentic", "hand crafted", "real corinthian leather" than anything of actual substance.
By the definition above, Monopoly and Heroquest board games are OSR. So it reads like OSR is anti-Railroad? But but but...Railroad scenarios are a staple of old school games...
I'm so confused.
Broadly, OSR games encourage a tonal fidelity to Dungeons & Dragons as it was played in the first decade of the game's existence—less emphasis on predefined endings, and a greater emphasis on player choice determining the fate of characters. OSR Games provide play that wrong decision can easily become lethal for characters and do not guarantee satisfying endings to character arcs. Characters live and die by player choice as opposed to the story's needs.
So, I'm not understanding how the games themselves are OSR and not just the scenarios. I mean, I've always played everything sandbox, I do lean into the rule of cool but that includes character death and sacrifice. In many cases the story is made by linking the dots backwards.
OSR feels more like a marketing term like "organic", "authentic", "hand crafted", "real corinthian leather" than anything of actual substance.
By the definition above, Monopoly and Heroquest board games are OSR. So it reads like OSR is anti-Railroad? But but but...Railroad scenarios are a staple of old school games...
I'm so confused.