pawsplay
Legendary Pubber
- Joined
- Jan 16, 2024
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While that looks like a nice way to manage scaling, it means unnecessary maths during play. Better, IMO, to give the dragon x8 hit points (calculated once, outside of play). Same maths, but done outside play time, and in a direction most people find faster (multiplication vs division). Also, having the damage you do 'reduced' feels bad. I'd have to read RMU to see if they went with that or not - I've skimmed it, but if they did that I didn't notice at the time.
RMU went with actually multiplying hit points for larger creatures.