lategamer
Writer, Sailor, Filmmaker, Irishman,
- Joined
- Dec 7, 2021
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Then make a character that will want to go into the dungeon. We've been playing Masks of Nyarlathotep recently, and the Keeper told us that at one point there is GM advice there that says pretty much the same thing.
We are in the midst of Masks and there is the obligatory suspension of disbelief after the first Mythos related encounter. Our GM is definitely old-school but we did enjoy the alarm on his face when we started talking about the next flight out of Peru...
Point is....
We kept to the story but it was extra work for the GM as we decided to go by steamship and bus rather than train. He had to improv a bit, do some quick googling for images while we roleplayed.
I started a debate before about the definition of sandbox and I think I'm happy with my outcome from that. A sandbox is something you can imagine anything you want within - but all sandboxes have edges. As a matter of consideration and good play, figure out where the edges are (the story the GM wants to tell, the limits of the ruleset, the theme) and inside those limits, do what you want.
This means leaving the sentient telekinetic broccoli-fish character on the back burner for a 1920s CoC game. It means not shouting Yelp and running to the airport at the first glimpse of the mythos. And it means not badgering the GM for a out of genre weapon (what do you ean I can't have claymores).
That said - none of this has really anything to do with Old Games or the alleged OSR (and much of what's claimed about OSR really does smack of 'real leather').
I said on another forum about how I was lucky enough in school to fall in with a bad crowd. There was some social caste in our RPG club - there were the D&D folks, the CoC folks and the Consulting Detective folks. Getting to move in the upper echelons was kinda seen as a big deal*. And then there were the kids who couldn't afford the books so we played with dice and imagination. It really taught me about improv and rule of cool.
*my anecdote about Consulting Detective was surprising the GM on the one time I was invited to play by using my amazing deductive abilities to root out the killer. He asked "How did you know to look for those things". I replied "I read a lot of Batman comics".