What IP/games would you like to see?

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Hack Car Wars maybe, though the whole setting ... it's all sorts of crazy, dark themes mixed with goofy, like the bad guys do die, and have names like "Snake Oiler" or General Smasher. There are episodes "The Evil Race Car" with the haunted/evil engine that they dug up from a graveyard, and you have to be dosed with some gas to even be able to control it.
I like Car Wars, but it feels a little too tactical for Speed Racer for me.
 
Me too, it would need some crunch in the vehicle rules, except that they can flow.
I agree. I wouldn't want something too abstract, like the chase rules in Savage Worlds or Feng Shui. I like those as well, but they work better when the cars aren't the focus.

I wonder if something like the Formula De boardgame rules might be the sweet spot of tactical decisions and quick play.
 
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I envision the players creating would-be messiahs, whether they are outright hucksters, schizophrenic visionaries, or true believers, as well as having the option of being a reluctant messiah à la Brian, all having to avoid persecution by Romans, Pharisees, and each other's disciples and followers while trying to establish a foothold for their competing cults. You could even set it a little earlier than Jesus' period if you are worried about offending devout Christians, as there were many instances of people claiming to be or believed to be the messiah prior to that. I am picturing some Paranoia-style PC vs. PC highjinks. All in good fun.
You joke, but that was a very busy period of history; even without Jesus being directly involved, there's a lot of strife and politics for PC's to stick their stupid faces into. Spin up the historical, rather than the religious, angle - you don't need rules for Jesus's miracles, because either they were lies written down after the fact and they didn't happen, or he was utterly for real and all that stuff just happens, it's really up to the GM how they play it, and "Son of God" isn't a character class anyway - and you should be good to go.
I know Green Ronin did a D20 sourcebook for the era, but the only time I've seen a copy for sale it was too expensive for my tastes.
 
You joke, but that was a very busy period of history; even without Jesus being directly involved, there's a lot of strife and politics for PC's to stick their stupid faces into. Spin up the historical, rather than the religious, angle - you don't need rules for Jesus's miracles, because either they were lies written down after the fact and they didn't happen, or he was utterly for real and all that stuff just happens, it's really up to the GM how they play it, and "Son of God" isn't a character class anyway - and you should be good to go.
I know Green Ronin did a D20 sourcebook for the era, but the only time I've seen a copy for sale it was too expensive for my tastes.
It's called Testament. I was given it by someone who thought it was a game and didn't realize you had to buy D&D to use it. Aside from the problems of trying to use D&D mechanics, it has some decent information and maps, but unfortunately they chose to print it in a black-on-grey format, making it hard to read. But really there's not much in it you wouldn't get out of any decent atlas or history book about the time and place.

Also, no, I wasn't joking.
 
Talking about the Biblical period made me think of Life of Brian, which made me consider Monty Python and The Search for the Holy Grail, and the importance that film has in the gaming community, and I'm surprised we've never got an RPG based on it. I don't necessarily think its a good idea, but just surprised its never been done.
 
Talking about the Biblical period made me think of Life of Brian, which made me consider Monty Python and The Search for the Holy Grail, and the importance that film has in the gaming community, and I'm surprised we've never got an RPG based on it. I don't necessarily think its a good idea, but just surprised its never been done.
We have gotten two card games.

One CCG...
holy_grail_ccg.jpg


and a version of Fluxx.
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Talking about the Biblical period made me think of Life of Brian, which made me consider Monty Python and The Search for the Holy Grail, and the importance that film has in the gaming community, and I'm surprised we've never got an RPG based on it. I don't necessarily think its a good idea, but just surprised its never been done.

So we'd play Search for the Holy Grail, and constantly go on ultra-serious tangents about history, drama and actual non-model castles?
 
Talking about the Biblical period made me think of Life of Brian, which made me consider Monty Python and The Search for the Holy Grail, and the importance that film has in the gaming community, and I'm surprised we've never got an RPG based on it. I don't necessarily think its a good idea, but just surprised its never been done.
Dude, it's Pendragon taking itself less seriously. Been there, done that.
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My homemade Holy Grail GM screen!
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Dude, it's Pendragon taking itself less seriously. Been there, done that.

Well, as I said, I don't think it's a good idea, but just seems like one of those things that should have happened at some point, for better or worse. On a semi-related note I'm a huge fan of Red Dwarf (at least the first 4 or 5 seasons - before the new Kochanski and the smart half of the original creative team left), and there was a Red Dwarf RPG at some point a few years ago (around '02 or '03 maybe?) but I was never interested enough to seek it out. If I wanted to do a Red Dwarf game, I could just use Traveller or Star Frontiers. However, I was always curious about it. I guess the fact that I've never heard anything about it since means it probably wasnt very good...
 
Ha, well for Holy Grail all you really need to do is take out horses and make insane critical hit tables and make critical hits more than a 5% chance...plus most gamers, at least those I have known, can easily subvert Pendragon into lunacy without even meaning to. Best when played utterly straight.
 
So we'd play Search for the Holy Grail, and constantly go on ultra-serious tangents about history, drama and actual non-model castles?

Sounds very much like our short-lived game using Pendragon...except not so many tangents about drama.
 
Dammit, now I wanna play Pendragon.

I always want to play Pendragon...

sadly my pool of gamers, while generally awesome, do not share my passion for the Arthurian mythos
 
I always want to play Pendragon...

sadly my pool of gamers, while generally awesome, do not share my passion for the Arthurian mythos

Well, it's highly adaptable and malleable as RPGs go, so if they like Ivanhoe or Robin Hood or El Cid, or the War of the Roses or Charlemagne, it fits like a glove for those too once you adjust the cultures and passions.
 
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Well, it's highly adaptable and malleable as RPGs go, so if they like Ivanhoe or Robin Hood or El Cid, or the War of the Roses or Charlemagne, it fits like a glove for those too once you adjust the cultures and passions.

Thats all right up my alley, but alas, I'm afraid not for my current host of gamerkin. :cry:
 
I have never played Pendragon. I should fix that! Sadly I do not own the game and given the existing wishlist of stuff to play, my group has an opening for a new game/system in... let me consult this schedule doc nobody but me ever even looks at... April 2349.
 
Ream must not be familiar with James Bond 007 or Indiana Jones.:trigger:

I own all three games. None of them have a chase or stunt system even as deep as, say, the combat system in B/X D&D. First Law again.
 
I own all three games. None of them have a chase or stunt system even as deep as, say, the combat system in B/X D&D. First Law again.
If the first law is Ream Overstates Incorrect Cases, have at it. :crap::clown:
 
None of the three have any stunt system beyond the fairly typical "make a skill roll at a penalty" cop-out. Neither Indiana Jones game has any chase rules, nor any advice on how to run one given the existing rules. James Bond 007 has an abstract chase system that summarizes as "choose one of four maneuvers each round and roll", and explicitly says they've chosen to make it abstract and without detail because they couldn't possibly cover all the different places and contexts one might have a chase. Twelve pages of combat rules, including grid-based miniatures, and three pages of detailed diagrams of guns, though.
 
I thought the 007 chase rules were fantastic. I've used them in numerous games for years.

I wouldn't want them more complex, personally, as that would destroy the pacing and tension with bookkeeping.
 
Was there ever an official Terminator RPG?
 
I thought the 007 chase rules were fantastic. I've used them in numerous games for years.
I wouldn't want them more complex, personally, as that would destroy the pacing and tension with bookkeeping.

They're about on a par with Savage Worlds or a Fate Skill Challenge, yes. The core mechanics are good but there's really no advice on how to use them to do exciting chase scenes beyond "watch a James Bond movie" and an example of play. Plus we always found the bidding round to knock us right out of the fiction. For an example of a deeper system that's not significantly more complex, look at the system in Aaron Allston's Super Agents.
 
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