noman
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- May 14, 2017
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His criticism ignores the fact that people want different things. If everyone in the world wanted exactly the same thing out of RPGs as John Wick and yet D&D was popular, that'd be inexplicable. But he'd actually have a valid point. But everyone doesn't want the same thing out of RPGs and what a lot of people want involves various kinds of game balance.
There's not a single right way to design or play games, as much as any particular person might want otherwise.
This.
I read Wick's essay. Went in favorably, but that changed the more I read. He totally lost me at "The reason roleplaying games are a unique art form..." I felt myself invoking my inner Pundit.
Some people like complicated weapon charts and detailed, tactical rules (I'm not one of them).
But I think game balance is important. A game doesn't necessarily have to be fair or perfectly balanced, but the mechanics should be solid enough and the key elements are balanced enough to survive basic human asshatery (e.g. GM mistakes and powergamers looking to break the game).
I've gotten to be very suspicious whenever I hear somebody saying "Something, something because The Story, something!". As GM, I don't see myself as a storyteller. I create a framework setting and related story hooks. My players engage these and create the real story around the framework I've built. My job is to make sure they have fun and referee the process. Nothing takes the laughter out of a game table more than one or more players feeling they've been shortchanged by a ruleset that favors Character Type A vs. Character Type B.
And my only, and I mean my only, concern is to make sure my players are having a good time.
If storytelling the the only thing that matters, I'll just go write a book.:p
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